Note: This website is under construction as I’m currently exploring next career steps.
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I am a multifaceted creative leader with over 20 years of experience in game development, production, narrative design, and visual storytelling.
A visionary leader and empathetic collaborator, my career spans iconic franchises and studios — from helping establish a new IP at Zenimax Online Studios to shaping unforgettable experiences in Star Wars: Fallen Order, Mass Effect, and Kingdoms of Amalur.
As a director and manager, I thrive in steering teams toward a unified artistic vision - balancing innovation with execution, and fostering inclusive environments where cross-disciplinary team members can excel. Whether I am driving a single player story, managing live-service content, or building the DNA of a franchise, my strategic mindset and hands-on guidance consistently elevate the craft.
Beyond leadership, I remain deeply rooted in artistry and storytelling. My background in illustration and environmental art informs every creative decision, adding texture, atmosphere, and emotional resonance to the worlds I help build. From hosting and illustrating for PBS’s Time Team America to experiences working as an artist-in-residence in locations like Antarctica.